<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[critxp]]></title><description><![CDATA[Critxp]]></description><link>https://critxpgames.wixsite.com/critxp/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 15 Oct 2026 04:16:37 GMT</lastBuildDate><atom:link href="https://critxpgames.wixsite.com/critxp/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Dev Diaries: Check out the Slingshot!]]></title><description><![CDATA[The Slingshot is one of our Tier 1 craftable weapons.  It’s designed as a solid mid-to-long-range option built from simple materials. While it might not carry the heaviest damage output, it excels at crowd control, helping players manage zombie numbers and maintain a safe distance when things get chaotic. We’ve put a lot of focus into the animation pass to really sell that tangible rubber-band elasticity you’d expect from a weaponized slingshot. The rock itself is WIP but it still captures...]]></description><link>https://critxpgames.wixsite.com/critxp/post/behind-the-scenes-critxp-s-game-development-process</link><guid isPermaLink="false">69f1d65dd3f2ae6dd9167538</guid><pubDate>Wed, 02 Sep 2026 09:58:53 GMT</pubDate><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries: We Created both a Playable Build and a Prototype Trailer to submit to Game-A-Palooza]]></title><description><![CDATA[This week, the team put in extra elbow grease to create both a playable build and a prototype trailer to submit to Game-A-Palooza!  We crushed a massive list of fixes, balance passes, and polish in the process. Here are some highlights! Combat &#38; Mechanics Fixed weapon damage bugs, a too large kick hit radius, and added more legible item highlights Auto-switching to newly crafted items is now live, they also now show up in the hotbar Added new weapon animations and cleaned up player movement...]]></description><link>https://critxpgames.wixsite.com/critxp/post/the-future-of-game-development-insights-from-critxp</link><guid isPermaLink="false">69f1d65d829c52805ba87559</guid><pubDate>Tue, 01 Sep 2026 09:58:53 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a64c4f_558c49fce1214964875aba99f5778a9f~mv2.png/v1/fit/w_1000,h_651,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries: Massive Updates This Week!]]></title><description><![CDATA[Massive updates this week! Shoutout to Merc for the playtesting help today! New Features Radial Quick-Craft Wheel: Instead of a traditional inventory screen, pull up a radial menu wheel to view recipes and craft instantly on the go! Molotov Bottle: Shatters on impact; leaves puddles you can ignite with fire weapons. Throwable Weapons: The rock, bomb, and throwing knives now have a 1st person model. Radial wheel and cutscenes now pause movement and camera control.  Combat &#38; Visual Polish...]]></description><link>https://critxpgames.wixsite.com/critxp/post/innovative-game-design-techniques-from-critxp-studio</link><guid isPermaLink="false">69f1d65bd3f2ae6dd9167530</guid><pubDate>Mon, 24 Aug 2026 09:58:51 GMT</pubDate><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries: Introducing... the Peon! ]]></title><description><![CDATA[What this short king lacks in size and strength, he more than makes up for with devastating speed.  The Peon is a variation of our base zombie, so you'll be staring down his frantically charging mug in just about every run. Tl;dr he fast, he smol, and he scary in groups]]></description><link>https://critxpgames.wixsite.com/critxp/post/dev-diaries-introducing-the-peon</link><guid isPermaLink="false">6a9b0b64950c73fdcf7aab8a</guid><pubDate>Wed, 19 Aug 2026 18:19:30 GMT</pubDate><enclosure url="http://video.wixstatic.com/video/a64c4f_1c810ae6b3224681a70f1265dba0ca35/480p/mp4/file.mp4" length="0" type="video"/><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries: Kick that Chest Open!]]></title><description><![CDATA[Happy Monday! Here is a full roundup of everything we've been building and polishing across the board: Weapons &#38; Combat  The Chakram:  Redesigned into a throwable boomerang that pierces zombies outbound and inbound. Holds internal durability and can't be re-thrown until returned. Visuals updated to spin facing the camera. New Gear: Added Throwing Knives (crafted in batches of 10 from two knives) and a Two-Handed Axe (Scrap Axe + Stick). Combat Polish: Base kicks now deal minor direct damage....]]></description><link>https://critxpgames.wixsite.com/critxp/post/dev-diaries-kick-that-chest-open</link><guid isPermaLink="false">6a9b0c16f0d475258508b9e7</guid><pubDate>Mon, 17 Aug 2026 18:23:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a64c4f_9b1f9b24c9694af99acbd53f205cac41~mv2.gif/v1/fit/w_800,h_446,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries:  Weapons, Damage Feedback &#38; Zombie Death Polish ]]></title><description><![CDATA[New weapons this week: Bombs: Throwable splash damage + fire chance + knockback (crafts in stacks of 10). Scrap Axe: Now has cone-hit detection to slice through groups in one swing. Spear: Fast, long-range poke weapon. Tier-3 Upgrades: Unlocked the Chakram, Kebober, and Flaming Kebober  Damage Feedback:  Added a radial hit-direction indicator + low-health vignette. Much clearer than the old flat health bar alone, and it required teaching every damage source (zombie melee, charger slam, puddle...]]></description><link>https://critxpgames.wixsite.com/critxp/post/devlog-weekly-update-weapons-damage-feedback-zombie-death-polish</link><guid isPermaLink="false">6a9b0d195936f8fee6c2cbab</guid><pubDate>Mon, 10 Aug 2026 18:28:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a64c4f_f1fc6ce1cea544699815504a7aee86d2~mv2.webp/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>critxpgames</dc:creator></item><item><title><![CDATA[Dev Diaries: We’re keeping it 100% When Issues Start to Compound.]]></title><description><![CDATA[We’re keeping it 100% real with you guys today: this past week was a wild Game dev with a team of adults who have real adult lives means sometimes things hit a wall. And when issues start to compound, it sometimes felt like Mark  had to turn into a human pretzel just to keep things moving. If you've ever built anything creative, you know that sinking feeling in your gut where you look at your work and just want to burn the whole thing to the ground. But after stepping back and taking a...]]></description><link>https://critxpgames.wixsite.com/critxp/post/dev-diaries-we-re-keeping-it-100-when-issues-start-to-compound</link><guid isPermaLink="false">6a9b0e7040b25387a6f34d34</guid><pubDate>Mon, 03 Aug 2026 04:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/a64c4f_2fdf843f891f443a9bd279c8c3b03c83~mv2.webp/v1/fit/w_1000,h_676,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>critxpgames</dc:creator></item></channel></rss>