Dev Diaries: We Created both a Playable Build and a Prototype Trailer to submit to Game-A-Palooza
This week, the team put in extra elbow grease to create both a playable build and a prototype trailer to submit to Game-A-Palooza! We crushed a massive list of fixes, balance passes, and polish in the process. Here are some highlights!
Combat & Mechanics
Fixed weapon damage bugs, a too large kick hit radius, and added more legible item highlights
Auto-switching to newly crafted items is now live, they also now show up in the hotbar
Added new weapon animations and cleaned up player movement
Improved zombie impact feel and fixed broken zombie pathfinding
Audio, Dialogue & Polish
Recorded and locked in new voiceover dialogue
Added new audio, balanced sound levels, and fixed volume/inversion loading bugs
Completed a full texture & lighting polish pass across levels
Controller menus, cutscenes, and the doom timer are all working properly
Adjusted item/enemy spawns, UI, and overall game balance
We plan to share the trailer with you guys once we get the Steam page rolling. In the meantime, enjoy some more voice lines from our CEO

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