top of page
Search

Dev Diaries: We Created both a Playable Build and a Prototype Trailer to submit to Game-A-Palooza

Writer: critxpgames
critxpgames
Sep 1
1 min read

This week, the team put in extra elbow grease to create both a playable build and a prototype trailer to submit to Game-A-Palooza!  We crushed a massive list of fixes, balance passes, and polish in the process. Here are some highlights!



Combat & Mechanics

  • Fixed weapon damage bugs, a too large kick hit radius, and added more legible item highlights

  • Auto-switching to newly crafted items is now live, they also now show up in the hotbar

  • Added new weapon animations and cleaned up player movement

  • Improved zombie impact feel and fixed broken zombie pathfinding

Audio, Dialogue & Polish

  • Recorded and locked in new voiceover dialogue

  • Added new audio, balanced sound levels, and fixed volume/inversion loading bugs

  • Completed a full texture & lighting polish pass across levels

  • Controller menus, cutscenes, and the doom timer are all working properly

  • Adjusted item/enemy spawns, UI, and overall game balance



We plan to share the trailer with you guys once we get the Steam page rolling. In the meantime, enjoy some more voice lines from our CEO

Collector Trailer VA Line 2
Collector Trailer VA Line 3
Collector Trailer VA Line 4


 
 
 

Recent Posts

See All
Dev Diaries: Check out the Slingshot!

The Slingshot is one of our Tier 1 craftable weapons. It’s designed as a solid mid-to-long-range option built from simple materials. While it might not carry the heaviest damage output, it excels at

 
 
 
Dev Diaries: Massive Updates This Week!

Massive updates this week! Shoutout to Merc for the playtesting help today! New Features Radial Quick-Craft Wheel: Instead of a traditional inventory screen, pull up a radial menu wheel to view recipe

 
 
 

Comments


bottom of page